Recently we are working on a new iPhone game, a first person shooter type of game. And the aim of the development is to challenge the iPhone hardware through advanced 3D graphic element, accurate representation of gravity, lighting, collisions (which of course will be handled by SIO2 Engine) to provide realistic look and feel, as well as (actually especially) push the user interaction and social aspect of the game to another level.
Below is a character model that I'm working on at the moment, to share with you.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKny-kChGKSkW5EYVBGOgqZEsVoxD-gvdlYDy1LyU1THiVkoZFPA4Wa_oFeUaxzsJrNRmJFwbgWuZbgUEMKsYhffyEzOfwwFG2NqiQFfmA7yu_pNBBgKBszDu6dj_CnBqEe9SJ42hoOu12/s320/Screen+shot+2009-11-19+at+10.11.13+AM.png)
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