SIO2 interactive launched the first self-published 3D Game for the Nokia N900 today. It is fully powered by the SIO2 3D Game Engine, check it out: http://n900.sio2interactive.com
HoopsFrenzy is a highly addictive arcade style 3D game that was originally built for iPhone and iPod Touch, and was successfully ported to the N900 platform using the same engine and source code. The game introduces 6 unique levels of difficulty, and is available for purchase for 1.99$, in addition the full source code of the game and the 3D engine are also available for developers.
[ IN-GAME YOUTUBE VIDEO ]
http://www.youtube.com/watch?v=RjSaPBtpVAY
And the even more great news is that SIO2 is now fully stable and ported to the N900 architecture meaning that you can now double your profit by reaching even more customers using the same source code and 2D/3D assets.
Another point worth mentioning is that SIO2 got its own in-game transaction system powered by Paypal (http://www.paypal.com), customers can now benefits from in-game online transaction to purchase the game or other expansion pack right in games without passing by any other media...
In addition, depending on the response of the N900 community, SIO2 plans to release more games that target the advanced hardware of the next generation of portable game device, updates... coming soon!
Enjoy!
Wednesday, February 3, 2010
Thursday, January 28, 2010
Render a 3D Text in Blender.
I have been testing some Blender lighting and shading settings for rendering a 3D text, and the picture down is what I've got, A neat and Toonish style result, I quite like it.
You might think I achieve this look by using Toon shaders, however I used the Lambert diffuse shader and Cooktorr specular shader, and the letter's outline is a combination of the extruded & beveled text and lightings, see the screenshot below.
You might think I achieve this look by using Toon shaders, however I used the Lambert diffuse shader and Cooktorr specular shader, and the letter's outline is a combination of the extruded & beveled text and lightings, see the screenshot below.
Saturday, January 23, 2010
SIO2 Engine on the Nokia N900
SIO2 3D Engine has been ported onto the Nokia N900. Check out the video on YouTube:
http://www.youtube.com/watch?v=HgTjbhNiWiQ
http://www.youtube.com/watch?v=HgTjbhNiWiQ
Friday, January 22, 2010
FPS map 1st prototype
I did some test and made one room for the FPS game, you can see it below (baked shadow applied as well), however, I found out this isn't the style or look & feel that I'm looking for... I think it's mainly caused by the texture and lighting I used. I will try to make the style more like futuristic kind of environment to see if it's going to be better!
Thursday, January 14, 2010
FPS Player Model Update
Some updates of the FPS game:
The player's model and some simple animation (like when he run, jump, die, etc.) of the player are basically finished. You can find some screenshots below, and later on I will update the map prototype!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3sMT9gSSlWQn9m5B_oGMnGSzqkoYnBfxqiFy3TtKkJlXKPdLUNgL4wtludzH0fE92oFDKzCQ8v_XQCAqYV5xuhQX4YtuFAB_2-jTTVpcCdIDMPj9KLDIxew5iPqgSZxP2bsrODoKp4wyS/s320/Screen+shot+2010-01-15+at+7.21.01+AM.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbuE1e3Lof_Z9dRcE5UjWaIaOQ_kKCMy0dQ6m2kkCvxp61vdZSrccc-Rcly3NANEzDapq1kRcwPFpAXZ8WFuW1M4Ezr_MvUncE10FJEUxXzmMwsAkxkG6LjBdWThyphenhyphenU1rp2xj6A3sOgL_s3/s320/Screen+shot+2010-01-15+at+7.20.20+AM.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPteb0_UCVkpa-6ysi1skwMIQvjsCAV0XWPwpsrRbJBVqIpXPUG8MtLt-4zIdIvtBhavJYbYw3uFLlwjWUpzggxXG4kUsFLBvBqtLWRGwGan4wlpjsjDRA_Cr9JY99oxfJxAU766_-zzoa/s320/Screen+shot+2010-01-15+at+7.17.44+AM.png)
Tuesday, January 12, 2010
FPS Map!
These days I'm working on the design of the FPS game map. So I viewed some of the Quake3 maps for reference, and most of them are custom maps that have been made by users and fans of the game. They are amazing… Very nice themes, modeling, textures, connectivity and item placement. Building a map is easy, but doing a good neat job to make the game enjoyable takes the combination of all elements above if not more.
And I'm building the map with Blender to be able to use it in our own FPS game. I hope we will be able to release this game and it's source code soon!
Wednesday, January 6, 2010
SIO2 Source Code Store!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZMu_rbK_K-Z8r6RN8zgK1iRC2f6z2hd2qxY0tCxNPnY1C1xXGBoTAJjlCJgAqltpv09u0ljANOAkOYcnVyjMhhhFLBVGT7UykeJbw6Q5sQxp95g5UY4UFJSgSYKnv82pbMDVsjcGN7pgT/s320/Screen+shot+2010-01-07+at+10.50.07+AM.png)
SIO2 Interactive just released the SIO2 STORE (http://store.sio2interactive.com), a unique place for Publishers and Developers to exchange iPhone Game Source Code, 2D / 3D assets for iPhone Games and more!
Don't make enough money with your iPhone Game on the App. Store?
Don’t let months or weeks of work go to waste! Register as a Publisher on the SIO2 STORE and instantly reach thousands of iPhone Game Developers who can benefit from your knowledge!
For iPhone Game Developers the SIO2 STORE is a all-in-one solution to find iPhone Game Source Code, code snippets and other iPhone Game related materials. Don’t re-invent the wheel! Simply borrow it from someone else, and that’s where the SIO2 STORE kicks in for developer.
Simply browse to http://store.sio2interactive.com and gain instantly access to FULL iPhone Game Source Code and more!
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