Thursday, January 28, 2010

Render a 3D Text in Blender.

I have been testing some Blender lighting and shading settings for rendering a 3D text, and the picture down is what I've got, A neat and Toonish style result, I quite like it.

You might think I achieve this look by using Toon shaders, however I used the Lambert diffuse shader and Cooktorr specular shader, and the letter's outline is a combination of the extruded & beveled text and lightings, see the screenshot below.

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