I have been testing some Blender lighting and shading settings for rendering a 3D text, and the picture down is what I've got, A neat and Toonish style result, I quite like it.
You might think I achieve this look by using Toon shaders, however I used the Lambert diffuse shader and Cooktorr specular shader, and the letter's outline is a combination of the extruded & beveled text and lightings, see the screenshot below.
Thursday, January 28, 2010
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